The SLENZ blog is one worth subscribing to. Posts are always full, informative and well written! Number 121 includes reference to reports from kzero, a UK consultancy concerned with "the marketing dynamics relating to virtual worlds". The results are very interesting - and re nicely presented in a "Universe-graph" (here). The graphs show registration numbers for various worlds across different age groups (target audiences) over various years. Registrtaion growth is particularly high across the 9 to 12 and 13 to 18 age brackets.
The difficulties with the number '579 million' are primarily twofold:
The difficulties with the number '579 million' are primarily twofold:
- Registration is not a good indicator of actual activity, and
- Individuals can have multiple registrations across different virtual worlds.
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